July 1st Release!


In this weeks release of 11th Hour Hero, I am introducing two new enemies, the Gatling Gun enemy and the Grenade enemy (I realize I should probably cook more on these names). These two enemies patrol around in the level, one in the Med Bay Room, and the other in the Server Room! The Gating Gun enemy is pretty tanky, it takes a ton of hits, and also doles out a ton of damage through a stream of bullets. Don’t get caught in it’s line of sight! On the other hand, the Grenade Enemy is pretty light and frantic, and will panic when it sees a hero. Be cautious around those guys, those grenade spawns are no joke! With these two additions, levels should now feel a little more challenging, it was definitely too easy for heroes to get straight to the boss!

Below, you can find the associated and more specific release notes

  • Gatling Enemy will fire a stream of bullets for 5 seconds
  • When Gatling Enemy fires, its rotation speed is slowed, use it to get to a safe location!
  • The Grenade Enemy spawns grenades that does a good deal of damage to the player
  • The Grenade Enemy does not stop firing until it is destroyed, and grenades it fires only hurts the players
  • The Grenade Enemy, unlike other previous enemies, moves around a lot while it attacks.
  • Added 3D Models for Gattling Enemy, Grenade Enemy, Landmine, and Grenade attack
  • Rearranged where enemies spawn in rooms/levels
  • Cleaning up spawned enemies when players spawn in the boss arena
  • Leviathan boss's starting health now scales to the number of players in the run

Get 11th Hour Hero (WIP Demo)

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